
They haven’t issued a statement as to a solution, but the obvious answer is to go play something designed with custom content in mind – Garry’s Mod, for example. They could case by case it, but with 10 million monthly uniques playing on however many hundreds of thousands of servers, that’s not something Valve’s limited customer support team is going to be able to handle. So what’s the fix? It’s quite difficult for Valve to make a rule that will allow for good-faith model replacements but bans anyone from making near-identical skins to the ones on the shop. There’s a zombie mod that I’m unfamiliar with but is quite popular, if reactions on Reddit are anything to go by, that is completely nuked by this move.
While the others are vaguely understandable from an economy standpoint, what they’re hitting here is any kind of custom game mode designed around new models.
– Interfering with systems that allow players to correctly access their own CS:GO inventories, items, or profile. – Providing a falsified competitive skill group and/or profile rank status or scoreboard coin (e.g., Operation Challenge Coins). – Allowing players to claim temporary ownership of CS:GO items that are not in their inventory (Weapon skins, knives, etc.). Here’s their list of banned stuff, straight from the e-mail: The move was announced via a blogpost today, which references a message they had sent to server owners in July of last year telling them to stop providing a number of services. When some of these skins run into the thousand dollar range, it’s an understandable move to not want to devalue their rarity, but it has some knock-on effects to custom game modes that could be problematic. Original Story : Valve have today come out and banned any and all custom skins from community CS:GO servers in an attempt to prevent the spoofing of player’s inventories and allowing them to use paid-for skins they do not own.